pr @ doublefine . com

Nintendo Switch ( USA / Europe)
Playstation 4
PC & Mac ( Steam | Humble | )

Release Date
March 21st 2017 (PS4)
April 21st 2017 (PC/Mac)
April 28th 2017 (Linux)
January 10th 2019 (Switch)



Whoever you are, whatever you are and where ever you are, you're in the middle - that's the game.

Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe. 

Learn to change what you are to create worlds within worlds within worlds, or let go any time to allow Everything to take over and produce a never ending documentary about the world you live in.

Narrated by the inspiring philosophy of Alan Watts, and featuring a rich score from composer Ben Lukas Boysen, Everything will give you a new perspective on life.

Double Fine Presents & David OReilly

Nature Simulation, Narrative Sandbox, Open-Universe Exploration, Ambient Game

Core Team
Creator - David OReilly
Programmer - Damien Di Fede
Sound - Eduardo Ortiz Frau
Music - Ben Lukas Boysen & Sebastian Plano


Awards & Festivals

Game of the Year: Polygon, Gamasutra, The Guardian, AV Club, The New Yorker, Wired

Golden Nica - Ars Electronica
Most Amazing Game Award - A MAZE
Winner - Entertainment category - World Technology Awards
Special Jury Prize [Lab] - Clermond Ferrand
Most Innovative Game - Games For Change Awards
Most Fantastic Award - Fantastic Arcade
Special Jury Award - New Chitose Intl Animation Festival
IGF Finalist for Best Sound
IGF Finalist for Nuovo
Special Mention - Honk Kong International Film Festival
Indiecade Finalist
NY Game Awards - Nomination for Best Indie Game
DICE - D.I.C.E. Sprite Award nomination
Nominated: GDC Choice Innovation Award

Day Of The Devs - Official Selection
Fantastic Fest - Official Selection
PlaySFMOMA Arcade - Official Selection
Rezzed Leftfield Collection - Official Selection
IGF Experimental Gameplay Workshop - Official Selection
Berlin Film Festival - Official Selection
San Francisco International Film Festival - Official Selection
Curtas Vila Do Conde - Official Selection
Cleveland International Film Festival - Official Selection
Now Play This - Official Selection
Pictoplasma Festival 2017 - Official Selection
Hong Kong International Film Festival - Official Selection
Milano Film Festival - Official Selection


Announcement trailer
Gameplay Film
Launch Trailer

Screenshots (download 16mb)
Logos & Key Art (download 4mb)

Everything Key Art

Everything Key Art

Everything Title Logo

Everything Title Logo

Everything Developer Logo

Everything Color Logo

Everything BW logo


Everything Master Art


Development history

Everything has been in the making for 3 years with a core dev team of 2 people, David OReilly and Damien Quartz, who collaborated on Mountain, released in 2014 on Steam & iOS.

Mountain discovered a new audience of non gamers and gamers alike. It has found itself used as a relaxation tool, musical instrument, meditation aid, sound generator and installation. Everything is a much broader expansion of the ideas & approach behind Mountain.

Everything is independently funded, and has received support from the Wellcome Trust - a UK based biomedical research charity, and Sony's Pub Fund initiative. 


David OReilly (b. Ireland, 1985) is a filmmaker and artist based in Los Angeles. Creator of the influential short films ‘Please Say Something’ and ‘The External World’, his animation work has won numerous awards and been the subject of several international retrospectives. He has lectured at Pixar, Harvard, Yale, USC, CalArts and at many other conferences and festivals around the world. He has written for Adventure Time & South Park, and created fictional video games in Spike Jonze’s Academy Award winning film 'Her'.