The Everything Library is a collection of free 3d assets from the award winning game Everything. It is designed to help artists learning 3d, independent animators, designers and game creators. The assets are usable in all independent and commercial 3d projects.
Everything Library - Animals.
More collections will be released in the coming weeks & months.
Follow me on twitter for updates.
The Everything Library is shared under a Creative Commons Attribution-NonCommercial 4.0 International License. So - you can do whatever you want with them, just give credit. I'm not going to sue you if you don't do this.
How to give credit?
If posting on social media - you don't need to give credit, but you can tag me (@davidoreilly) if you want as I like retweeting things. You can also put #EverythingLibrary if you have the characters, no worries if you don't.
If making something bigger, like a film or game or print, add "Assets from Everything Library" in the credits. That's it. If you're feeling nice you can put a thanks-to also. It's up to you.
If you would like to use the Everything Library for things that make you money off, you can purchase a commercial license for $49.
< Everything Library Commercial License >
What you get...
- Ability to use all assets in commercial projects, across the Universe for eternity
- No attribution necessary. You don't have to give credit.
- Good for individuals, freelancers & companies with less than 10 employees (larger companies, contact me)
Materials under the free / commercial license can not be repackaged or resold as assets ! These will never be sold on those shitty model websites.
Look at the bottom of this page for technical notes on using the models.
How is this possible?
Everything (minus audio) is entirely owned by an individual and not a publisher or huge corporation. The rules around it's copyright are different to other games. Basically it's much less complicated.
Developing the game involved creating a massive library of lightweight 3d objects of almost everything in the Universe. The models are extremely versatile and recyclable, and can be easily used in other games, animations, designs, visualizations and holograms... some day
Who made them?
These models & shaders were created & organized by David OReilly [me], and stem from many projects I did which I own the copyright. Additional modeling was done by Anne Yang.
Why is this free?
Creating 3d assets to work with is a hurdle for many artists, and 3d models are way too expensive and practically useless for game use. The models available are also terrible.
3d art has historically been commercially driven, and has been comparatively too expensive and technical for artists to use. I would like this library to help more people get into 3d and have a better place to start from. Until now there has been no large, cohesive and usable 3d library.
- The collection cost around $250k to make
- Every emoji is represented in the collection
- Most models are under 1000 polygons
- No texture maps are used for color
- Objects use manually applied Vertex Color
- Some objects are 10+ years old & can be seen in my films
Models are provided in the MAYA, COLLADA & FBX formats. Other formats may be available in the future if they are easy to export from Maya.
Many models follow a naming convention which was used during production.
Models are divided up to ease updating & keeping download sizes small.