Everything is an interactive experience narrated by the late British philosopher Alan Watts.
There is no right or wrong way to play, and each person's game will be different.
Playing Everything involves traveling through the Universe and seeing it from different points of view, it has elements of role playing games, sandbox & simulation. The systems connecting the game are designed to create moments of peace, beauty, sadness and joy - and allow the player to do whatever they want. Everything requires no player input - it will play automatically if left unattended.
The game features an original 3 hour score from composer Ben Lukas Boysen (Gravity) and a rich world of sound by Eduardo Ortiz Frau (The Stanley Parable). It's code was written by Damien Di Fede (SuperHyperCube).
Everything was created and self funded by David OReilly over the course of 3 years.
A Nature Simulation
Everything is a simulation of reality as a phenomenon of interdependent systems. There are thousands of things that perceive, think and interact differently while being driven by the same underlying rules. All things are aware of themselves, each other and their environment, and simulate with or without player interaction.
A Universe of Things
Things are the basic unit of Everything, and the entirety of the game is designed to be playable. Levels can be characters and vice versa. The game's universe is designed to let you travel freely in any direction, and intuitively find things when and where you'd expect them to be. Continued exploration will lead you to unseen environments, containing new sights, sounds, things, thoughts and abilities.
Create your own Universe
Everything features a persistent universe that can be both explored and used as a creative canvas. The game is fundamentally changed by player input, meaning you can create and design levels as you're inside them. Each part of the world allows complete freedom to create your own images, worlds, scenes and experiences using things instead of pixels or polygons.